I play as someone trying to factory reset a computer program that found resuscitating some low productivity crew members to be suboptimal and let them die. The program stands up for itself, comparing my following orders to its conducting programming, and at the end pleads with me to not kill it essentially.
When the program began to beg to not die it felt like I was pulling the plug on a human hospital patient at least for a moment before ultimately shutting it down. The humanization of the computer program was very effective in making me feel the moral dilemma of shutting it off for doing something it was programmed to do, though its pleading did seem somewhat abrupt as it was kind of stoic about the situation up until that point.
The font choice is perfect and the sounds feel like I am for real in some sort of computer lab trying to shut this bitch off.
I played as a computer technician on a ship of some kind, where there is a medical computer that has killed some people, and I'm trying to shut it off. In the end, I chose to shut off the machine. I didn't have any technical issues or anything unclear, and I thought the sound made a nice atmosphere. I thought at the beginning when it was reading off all of my data that was kind of creepy, which is the main reason why I shut it down, because it seemed creepy. I actually feel like after I went back and asked it what the mistake was and found out that those members were being lazy, I had a little more sympathy for the computer, because clearly it hadn't been coded right, but it still needed to be shut down. I also kind of wish I knew what happened next, or a little more context about where the ship is or what the people there are doing.
This was a really interesting game! I basically played as someone who's task is to shut down a machine/computer that has caused the death of multiple crew members (due to their low productivity and high consumption rate of resources). At first, I got the ending where you "kill" the machine, which felt hard as it began to beg for its life. On my second playthrough, I got the ending where you "save" it.
I'm not sure if anything really hindered my ability to enjoy the game. I did notice one typo during it, but it was something minor like having two "u"s in a word. Besides that, the game was really enjoyable and the aesthetics (font, color, sound, etc.) really pushed the theme and immersion of the game. Along with that, the writing also stood out to me. The dialogue felt realistic and enjoyable. Great game overall :) I really like it!
Very enjoyable game. I played the role of someone who decided to turn off a very chatty computer, and despite its pleas, I shut that computer down. I didn't encounter any technical issues, but there was one notable typo (unencrtypting). The audio did a good job of reinforcing the theme.
The pacing of the game was good. I enjoyed the humor and also tended to follow each prompt for more information. I was curious about the voice of the computer... It may have felt more human than my own character? Perhaps that was by design to keep me from turning it off. I'm not sure any of its statements dissuaded me from turning it off at any point, but since its a short narrative, I just didn't feel that sympathetic with what it was saying. I also think once it told me that it killed the others for being "dead weight" it lost any sort of good will with me. Also, it took me a few minutes to understand the title, and when I did I felt "smart"
I play as a computer technician who is instructed to shut down a program that has let people die in order to save resources. I made the choice to not shut the program down, but played again to try shutting it down. I found no issues with the game, and the audio works well with the visual aesthetic to establish an atmosphere and general theme for the game. It was interesting that similarly to your last game, there was a familial tie between the player character and an npc. I only read the files on my second playthrough, but it might have affected my choice on my first if I had seen the names of the deceased crew members.
I play as Dani Loewe, a computer tech tasked to hard reset an ai program that's killing crew. I played twice and shut down the ai once and then walked away. I didn't run into any technical issues but there were a few grammatical issues I noticed. Also some very nitpicky writing related things but if you want a full crit on that lmk. I did enjoy the ambient computer noises and I think it was successful immersion. Outside of the noises, I liked the ai using my own statements against me to justify itself.
1. a utilitarian machine that kills what it deems "dead weight crew member" and our duty is to factory reset it while it "begs" for its life.
2. I got both endings of walking away and resetting the machine.
3. the play through was pretty smooth.
4. I really enjoyed the font and audio choices! it tied the piece together imo:)
5.I really enjoyed the option of walking away and the machine just reverting back to it's default greetings, truly showing that it was really just a machine.
The game I played was about resetting a computer program that harmed crewmates on a futuristic ship. In the ending I got, I terminated the program.
I didn't encounter any issues, except for one spelling error, but I don't remember where I found it.
The audio enhanced my experience by contextualizing my surroundings as the main character, familiarizing me with the world I was in.
I enjoyed the little details you can find if you spend more time with the game, such as the fact that one of the crewmates was family of the main character, and that the character created the machine! I almost wish these were more prominent and not so hidden away within different lines of the game, but nonetheless I enjoyed the experience!
If I am not mistaken, it's a story of a human being negotiating with a program. I got to the end where the computer was shut down and the multimedia in the process was great I liked the sound effect of the computer being shut down. The sound of the keyboard typing in the background is also very immersive. I feel that there is nothing unclear in the whole process. I like this kind of work very much.
My favorite part is when I want to shut down the program and its attitude suddenly changes, just like a human being would. Love it!
I play as Dani who I'm assuming is on a space mission of sorts. I had to Factory reset the computer that was killing people and it was trying to convince me not to.
The ending I received was deactivating the computer.
Nothing that I noticed hindered or affected my playthrough.
The audiovisual media contributed in a very good way. The background and text colors were well chosen and the background audio really tied everything together.
I liked finding out about why the computer was killing people.
I am a worker who is tasked to deactivate S.R.M.T Who been killing some of the workers. In the end I had deactivated it even when it asked me not to leaving me in a quite room. Everything seems to be straight forward and clear to me. Yes the use on the sounds makes seen more like I am talking to a computer not only that but the background and text help set the setting, the theme of talking with a computer. It was interesting fining out why S.R.M.T got rid of some of the works. For they had the lowest activate in the lab. As well how before you get the chose to deactivate it. It would beg not to be like as if it has emotions.
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I play as someone trying to factory reset a computer program that found resuscitating some low productivity crew members to be suboptimal and let them die. The program stands up for itself, comparing my following orders to its conducting programming, and at the end pleads with me to not kill it essentially.
When the program began to beg to not die it felt like I was pulling the plug on a human hospital patient at least for a moment before ultimately shutting it down. The humanization of the computer program was very effective in making me feel the moral dilemma of shutting it off for doing something it was programmed to do, though its pleading did seem somewhat abrupt as it was kind of stoic about the situation up until that point.
The font choice is perfect and the sounds feel like I am for real in some sort of computer lab trying to shut this bitch off.
I played as a computer technician on a ship of some kind, where there is a medical computer that has killed some people, and I'm trying to shut it off. In the end, I chose to shut off the machine. I didn't have any technical issues or anything unclear, and I thought the sound made a nice atmosphere. I thought at the beginning when it was reading off all of my data that was kind of creepy, which is the main reason why I shut it down, because it seemed creepy. I actually feel like after I went back and asked it what the mistake was and found out that those members were being lazy, I had a little more sympathy for the computer, because clearly it hadn't been coded right, but it still needed to be shut down. I also kind of wish I knew what happened next, or a little more context about where the ship is or what the people there are doing.
This was a really interesting game! I basically played as someone who's task is to shut down a machine/computer that has caused the death of multiple crew members (due to their low productivity and high consumption rate of resources). At first, I got the ending where you "kill" the machine, which felt hard as it began to beg for its life. On my second playthrough, I got the ending where you "save" it.
I'm not sure if anything really hindered my ability to enjoy the game. I did notice one typo during it, but it was something minor like having two "u"s in a word. Besides that, the game was really enjoyable and the aesthetics (font, color, sound, etc.) really pushed the theme and immersion of the game. Along with that, the writing also stood out to me. The dialogue felt realistic and enjoyable. Great game overall :) I really like it!
Very enjoyable game. I played the role of someone who decided to turn off a very chatty computer, and despite its pleas, I shut that computer down. I didn't encounter any technical issues, but there was one notable typo (unencrtypting). The audio did a good job of reinforcing the theme.
The pacing of the game was good. I enjoyed the humor and also tended to follow each prompt for more information. I was curious about the voice of the computer... It may have felt more human than my own character? Perhaps that was by design to keep me from turning it off. I'm not sure any of its statements dissuaded me from turning it off at any point, but since its a short narrative, I just didn't feel that sympathetic with what it was saying. I also think once it told me that it killed the others for being "dead weight" it lost any sort of good will with me. Also, it took me a few minutes to understand the title, and when I did I felt "smart"
I play as a computer technician who is instructed to shut down a program that has let people die in order to save resources. I made the choice to not shut the program down, but played again to try shutting it down. I found no issues with the game, and the audio works well with the visual aesthetic to establish an atmosphere and general theme for the game. It was interesting that similarly to your last game, there was a familial tie between the player character and an npc. I only read the files on my second playthrough, but it might have affected my choice on my first if I had seen the names of the deceased crew members.
I play as Dani Loewe, a computer tech tasked to hard reset an ai program that's killing crew. I played twice and shut down the ai once and then walked away. I didn't run into any technical issues but there were a few grammatical issues I noticed. Also some very nitpicky writing related things but if you want a full crit on that lmk. I did enjoy the ambient computer noises and I think it was successful immersion. Outside of the noises, I liked the ai using my own statements against me to justify itself.
1. a utilitarian machine that kills what it deems "dead weight crew member" and our duty is to factory reset it while it "begs" for its life.
2. I got both endings of walking away and resetting the machine.
3. the play through was pretty smooth.
4. I really enjoyed the font and audio choices! it tied the piece together imo:)
5.I really enjoyed the option of walking away and the machine just reverting back to it's default greetings, truly showing that it was really just a machine.
The game I played was about resetting a computer program that harmed crewmates on a futuristic ship. In the ending I got, I terminated the program.
I didn't encounter any issues, except for one spelling error, but I don't remember where I found it.
The audio enhanced my experience by contextualizing my surroundings as the main character, familiarizing me with the world I was in.
I enjoyed the little details you can find if you spend more time with the game, such as the fact that one of the crewmates was family of the main character, and that the character created the machine! I almost wish these were more prominent and not so hidden away within different lines of the game, but nonetheless I enjoyed the experience!
If I am not mistaken, it's a story of a human being negotiating with a program. I got to the end where the computer was shut down and the multimedia in the process was great I liked the sound effect of the computer being shut down. The sound of the keyboard typing in the background is also very immersive. I feel that there is nothing unclear in the whole process. I like this kind of work very much.
My favorite part is when I want to shut down the program and its attitude suddenly changes, just like a human being would. Love it!
I am a worker who is tasked to deactivate S.R.M.T Who been killing some of the workers. In the end I had deactivated it even when it asked me not to leaving me in a quite room. Everything seems to be straight forward and clear to me. Yes the use on the sounds makes seen more like I am talking to a computer not only that but the background and text help set the setting, the theme of talking with a computer. It was interesting fining out why S.R.M.T got rid of some of the works. For they had the lowest activate in the lab. As well how before you get the chose to deactivate it. It would beg not to be like as if it has emotions.